Wing Pendant 3D Modeling in Rhino 6: Jewelry CAD Design Tutorial #101

Wing Pendant 3D Modeling in Rhino 6: Jewelry CAD Design Tutorial #101

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Welcome back to PJ Chen Design channel.
We are going to learn how to use the most simple and effective way to build
this feather pendant. Are you ready let’s get started! We’re going to starting with “picture”
command or a “picture frame” in Rhino 5 and we’re gonna bring in the image right
there. Make sure that that’s the size you want. First of all, it’s hard to see
the grid behind so we want to come into the material, and right here, you can
change the transparency. So it will be easier for you to see the grid, and then
in this case, I want them to be about 30 roughly about 30 millimeters and I can
rotate it later for the orientation, but I’m just gonna lock it temporarily, and we
don’t have to trace everything because this is just a guideline but we do need
a line from here for the the part we are going to set the stone. We need to have
some sort of a guide over here. so I’m going to trace something look like this. and followed this line. The idea is you
need to know like what size of a stone you’re going to set, and you definitely
don’t want to change it. the thickness is too dramatically,
otherwise, you will need to change the stone size. okay and the rest of that we
will just use this as a guideline. doesn’t have to follow exactly. now if
you feel like this is not what you like size-wise, shape-wise, then you can turn
on the control point and kind of edit it. okay so now let’s do each
part. ideally, what I like to do is to sweep two rail on each of them, and make
sure each of them look nice but this actually, look really uniform, so what I
like to do is I’m going to use the conic corners on the rectangle, and then let’s
create whatever shape that you think is well fit, and profile this is what
actually, I’m looking for something a little bit rounded there, and I’m going
to split with the point right at quadrants, so make sure our quads are in
this, and then we can delete the part on the top. Okay so once we have that, we are
going to coming over to the surface, and we want to use the revolve command and
the Axis we’ll set it up here, and we want to do 360 degrees. Let’s take a look on
the perspective and this is what we got there. This will be the element for
each of the feather part there. Let’s start doing the first row.
Keep in mind that the first row is higher than the second row, and that’s
how you can get them to look layering so let’s put it over here and kind of a
turnaround and something like this. You also want to take a look on
the perspective make sure it is not like way too bumpy, like what I have there. if you
like that and or if you don’t you can always use the scale tool to make sure
that fili especially fitting into that area there. Alright so that’s the first
one, and then I’m going to do the second one simply just copy this to here hit
the ALT key and I need to make it smaller something like this. Alright so what
we’re looking for is actually you want to make sure that this connection is not
too ugly. it’s not overpowering on the first one, and just need to make sure
that this one is not higher than the first one right, so we want it to be
lower and this is exactly what we’re looking for, and then we just need to
continue copy this one rotate it and scale it down. if you feel like
you need to stretch in any direction you could. it doesn’t have to be always
that very symmetrical. You try to make a little bit more natural there. You just
need to make sure it’s gradually getting lower so then we finish the first row
and look like this, and I always like to on my front view, I always like to keep
original, because you may stretch it may distort the shape like
that, and then the second one I wanted to do. Make another copy. I want to scale it
down and actually 1d scale make it a bit longer, so that will fit that area a
little bit better, and then of course we need to move it down much lower, so I’m
going to move it down somewhere about here. it needs to be lowered and the first set that we have over there.
okay so then that will look really layering. Let’s take a look at the
perspective, and look like you need to be a little bit lower, okay so look nice.
Let’s move up another one and this one we actually want it to be a little
bit bigger or higher than the bottom one and we might want to make it a little
bit fatter, and again making another copy rotate it a little bit you got something
like this all right so let’s take a look at this.
if that is what you want then that’s fine if it is not you can keep
tweaking, and you will find a shape that you like. okay all right so I’m
going to hiding this picture right here and so this is a result that we have
look like the second one that’s a little bit too tall, so I’m just gonna move it
down a little bit, and we also wanted to check on the render view, and see if that
is okay. now we have this and I’m going to stop tweaking here
because it’s gonna it sometimes take a long time to tweak in to the way that
you like it. So the next things that I wanted to do is I need to do a
profile and this profile is going to be another conic corner that I like to use,
and we kind of starting with the three points, so point one, point 2, it’s on the other rail
and then I want to make them stand up about that tall coming down like this.
alright and I actually need this to be a bit longer, and move it down a little bit
so that way we’ll have an intersect okay so let’s put in another color to take
a look on that section there. We’re going to use the sweep two rail, rail one, rail
two,and let’s take a look on this guy and then you get something like this.
so Let’s do one more time, rail one, rail two, you and you click, on this
cross-section and then you get something like this. Alright so take a look if this
is what you like. I do find out it’s a a little bit bumpy there I do not want it
to bump like this, and I actually need to have the bottom that still is taller.
What we’re gonna do is duplicate edges of this end and also this end right
there so now we’re gonna delete this guy. We’re gonna delete the surface with it
the surface over there we did, and we are going to use this new profile here, a new
profile over here. and let’s make it a bit taller by stretching them 1D so then
I can have them taller. I always create a surface first and find a curve they did
the surface, and use that surface. so let’s try one more time, we’re gonna do
sweep two, rail one, rail two, cross, cross and make sure they are aligned
correctly. Look, this one is not aligned so it will twist. Make sure they aligned
correctly, and then you enter, and you want to maintain the high, so that would
look smoother I also want to record a
history, just in case, I changed my mind alright so this one look like is a
little bit too tall of it right so look like we need to move this down a
little bit something like that, you still have a
little bit on the top. we can also use this one, and we can kind
of stretch up a little bit to make it taller, so you will definitely have them
intersect. Now we have this done, we are going to do some
boolean together, so we are going to pick up all the red part, and we want to
Boolean Union. Okay so make sure that that is done, and we also want to close
this. The two ways you can close this. you can either use the cap, which will give
you a flat surface, if that is what you want. that’s okay. I also like to use
the patch tool, and to patch this one you do have a choice to pick up the curve
and surface edges, in this case, make sure you pick up these surface edges, and
you’ll get something like this. Let’s do one more time on the other side, We’re
gonna use the patch surface edges, and we get something like this. If the end
is looking okay for you you can go ahead to join it. Make sure
they are closed solid and then you can do more adjustment
you want to. Rotate it kind of whatever that looks good to you, but what
I’m going to do here is we want it back to be flatted. So I want to create a
the box looks like this, and then for this box I want to make sure that I can see every
single feather. I’m going to do somewhere about here. Take a look, if it
still, looks good to you. I think we have that one. this will be too big. but it’s
okay I’m not gonna take it anymore so I’m going to have that one we want to
make a boolean difference. This one and this one will be different out from this
one. so now we have a flat back. okay we also need to trim the things there, so
one thing you can use. You use a bowling split, so the red one will be split by
this one, so now we have some extra inside of the shape that we can delete.
This will be our feather. Let me go ahead to hide all the curve, and
we’re gonna hide it. it’s going to if you want it to be two-tone, you probably
don’t want booolean here since it’s going to be one single tone, and then
we can rotate it the angle like this. alright, so this is our tutorial today.
For the stone setting part, I have a playlist for stone setting or have a
whole online class for stone setting you can check out the link below. I hope you
enjoy it thank you for watching. See you next

15 comments

  1. @PJ Chen Design As always the videos are excellent !!! Uses Food4Rhino's TRACE plugins, it vectorizes image files.
    https://www.food4rhino.com/app/trace

  2. thank you. The best is to create the base and then shape it in ZBrush. This is the standard workflow in jewelry design these days.

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